StarCraft improved on its predecessor Warcraft II, which showcased two incredibly related playable factions, by introducing asymmetry among the units and technologies accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered inside the lesser-recognized 1996 SSI launch War Wind. The device sorts available https://reid0c605.blog2news.com/30426709/starcraft-an-overview